Basic upgrades like health, armor and damage come in various forms but your town’s residents and all of the extra character classes are unlocked here as well.Įvery run feels like you are growing more powerful thanks to this system. This is how you unlock almost every part of the game, though some upgrades are tied to other methods of unlocking which, again, is best found out on your own. Rogue Legacy 2 has my favorite version of this with an expanded upon town feature where you build up a castle by spending gold earned in the previous run. Slowly but surely your runs become easier in multiple ways as you gain more and more stats at the profile level. My favorite part of this genre is the power creep.
Rogue legacy upgrade#
This of course comes in the form of gaining gold and other various currencies to upgrade your town along with buying various types of gear to empower your heirs. The sense of discovery is awesome and growth comes quickly through the overall metagame that is outside of each run. There is so much more here but it is best experienced first-hand if you’re interested in the game. It forces you into a “run through bashing crates and looking for chests” playstyle that wasn’t that fun or interesting to me but it does offer up an enormous amount of extra gold per drop. The only one I truly hate is pacifist, which replaces your weapon with a peace sign and you cannot deal damage in any form. Gone are the least fun to play with traits from the first title, and in their place are things that are negatives but I felt more in control of. It’s a tried-and-true repeated system from the first game but much like the rest, it’s bigger and better implemented. Negative traits are the main way to gain bonus gold gain per run and you’ll have to balance “do I want to have the entire game be black and white to make a little more cash” or “every time I kill an enemy they drop an explosive flask, but I get more gold!?!?!” each run. Finally, the traits can come in 0, 1, or 2 at a time and influence how a character’s run will go a lot. Spells might be the least interesting of the three but they can be incredibly powerful when matched up with certain builds. Things start out fairly simple class-wise, but in no time you’ll unlock vastly different playing ones such as the Gunslinger or the Ronin. This system is the heart and soul of the game. Fifteen different spell types are available, and there are over fifty traits. For class types, there are thirteen on hand which you unlock as you progress through the main metagame, which I’ll explain in a bit. Every time you die a new set of three heirs is presented with a randomly chosen set of class types that have their own unique abilities, spells, and traits. You control a familial line that is attempting to clear out a number of bosses (six this time) to reach the endgame.
Rogue Legacy 2 follows the same path as the first title. Rogue Legacy 2 is everything I ever wanted in a run-based action platformer. Mixing excellent controls, tons of variety for your playable characters, more interesting and varied enemy types, and hugely beneficial quality of life changes helps this game become one of my favorites in what has already been a year filled with great titles.
Rogue legacy series#
It takes the original and sands away all the rough edges, using its nearly two years in early access to hone in on what fans of the series want with laser precision. It’s bigger, more finely tuned, smarter, deeper, and simply better in every way. A follow-up to the 2013 original, Rogue Legacy 2 is everything an iterative sequel should be.